All of the following are true regarding benchmarking EXCEPT:
A) that buy-in by employees is critical.
B) benchmarking can save time and money by avoiding the mistakes made by others.
C) that the purpose is to gather information regarding the best practices of others.
D) benchmarking initiatives generally result in quick changes to the work environment.
D
Business
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Risk management intranets are designed to provide information to the general public.
a. true b. false
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Creativity can be defined simply as the process of
a. doing two things at once. b. developing novel ideas that can be put into action. c. providing feedback. d. implementing a plan
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