While Sloman's robot, the Cubinator, does a spiffy job of solving Rubik's Cube puzzles, its main contribution is to help Sloman better understand how humans do mathematics. Thus, the Cubinator is an example of a

a. computer simulation.
b. novice system.
c. modular system,
d. computer symbiotic.

A

Psychology

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A chess-playing computer program that routinely calculates all possible outcomes of all possible game moves best illustrates problem solving by means of:

a. the availability heuristic. b. belief perseverance. c. an algorithm. d. the representativeness heuristic. e. functional fixedness.

Psychology

Every time Mark studies for a test between 8 p.m. and 11 p.m., he gets at least 95% correct on the test. If he studies at any other time, he never gets more than 75% correct

After this happens enough times, Mark decides to study only between 8 and 11 . Time has become a _________, and Mark's behavior is a. reinforcement schedule; being partially reinforced. b. discriminative stimulus; under stimulus control. c. discriminative stimulus; undergoing extinction. d. reinforce; predictable.

Psychology