Is it important to use quads when modeling?
A. Yes, because quads work better with subdivision, even though sometimes using triangles or
n-gons can be beneficial.
B. As the viewer won't be watching the topology, but will instead see the resulting surface, it's not
important.
C. Actually, it's better to use triangles when possible.
D. Using quads is OK, but not necessary at all.
A – Using quads is always recommended because they usually deform better during animation
and work better with subdivision. In some specific cases, though, using n-gons or triangles for
complex shapes can help to achieve good subdivision results, but you should use them only if
they're really needed.
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