According to the general aggression model, repeated exposure to aggressive models in films or video games may increase a person's level of aggressiveness by ________

A) weakening the effects of constraining factors on aggressive behaviors
B) encouraging behavioral patterns involved with competitiveness, time urgency, and hostility
C) strengthening knowledge structures such as beliefs, attitudes, and schemas that are related to aggression
D) limiting the availability of incompatible responses
E) increasing the level of physiological arousal to the point at which people tend to seek catharsis

Answer: C

Psychology

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One change in crowd membership that occurs between early and late adolescence is that

A) crowds become more distinct in later adolescence. B) adolescents place increasingly more importance in membership in crowds. C) membership in some crowds, such as "studious" becomes particularly less stable. D) crowd membership becomes less rigid, making it less difficult for adolescents to change crowds.

Psychology

Infants display variability in terms of their sleep-wake cycles, or what is commonly referred to

as variations in infant: A) morbidity. B) perinatal status. C) Apgar scores. D) state.

Psychology