During stressful situations, Andre tends to play with his glasses to calm his nerves and focus his
attention. Andre's nonverbal action is an example of an
A) emblem.
B) adaptor.
C) affect display.
D) illustrator.
B
Communication & Mass Media
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Kate finds a strong correlation between hours spent playing video games and low grades in school. This means that she can safely claim that video game playing causes low grades
Indicate whether the statement is true or false
Communication & Mass Media
Audiences who can see the speaker's nonverbal behavior understand more of the message than audiences who cannot.
Answer the following statement true (T) or false (F)
Communication & Mass Media