Below is 12 years’ demand for Viking Village, a game now available for tablet and smartphones.
Year Demand
2006 20,123
2007 18,999
2008 20,900
2009 31,200
2010 38,000
2011 41,200
2012 49,700
2013 46,400
2014 50,200
2015 52,300
2016 49,200
2017 57,600
a. Graph the demand data for Viking Village.
b. Determine the linear trend for Viking Village using a three-year moving average.
a. The graph follows.
b. Year Forecasted Demand
2018 63,750
2019 67,500
2020 71,250
2021 75,000
2022 78,750
Computer Science & Information Technology
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