A multimedia virtual museum system offering virtual experiences of ancient Greece is to be developed for a consortium of European museums. The system should provide users with the facility to view 3-D models of ancient Greece through a standard web browser and should also support an immersive virtual reality experience. Develop a conceptual design for such a system, highlighting its key characteristics and essential high-level requirements.
What will be an ideal response?
A range of answers is possible here. Students have to do some research into
archeological sites in Greece. Possible issues covered in the solution might be:
1. An overview of the system facilities presents its key characteristics
The Ancient Greece multimedia system (AGMS) will allow museum
visitors to ‘walk through’ virtual reconstructions of important sites in
Ancient Greece such as the Acropolis in Athens and Delphi in Mount
Parnassus. Artefacts which have been recovered from these sites should be
displayed and viewers should be able to access more information about
them. There should be a commentary with each tour presented as text or
audio in a number of different languages.
2. A graphical model of the system. This should include:
(a) A VR model database that is used to represent the sites that can be viewed.
This could be a distributed database.
(b) A commentary database that is synchronized with each VR model.
(c) A commentator system that presents the commentary in the language and
style preferred by a user.
(d) A presentation system. This can simply be a web browser but local
museums may have VR terminals for an immersive experience. There
should be an appropriate ‘model presenter’ that takes a standard model and
renders it depending on the type of viewing system used.
(e) Local museum databases with information about the artfefacts that can be
viewed from the system.
(f) A booking system (optional) that allows viewers to buy tickets for local
museums.
3. High-level requirements:
(a) The AGMS system shall support models of important sites in Ancient
Greece. The number of sites supported depends on the resources available
but is expected to increase over time.
(b) The system shall present a 3-d visualisation of a historical reconstruction of
these sites and users shall be able to walkthrough the sites in this
visualisation.
(c) Users shall be able to access the system from a standard web browser and
shall be able to stop and restart tours as they wish.
(d) There shall be a commentary accompany the tour for each site. Initially, this
shall be in Greek and English but other language translations will be
developed as resources become available.
(e) The visualization shall include reconstructions of artefacts recovered from
these sites and users shall be able to access information about these
artefacts, wherever it is stored and maintained.
(f) Artefacts information shall be linked to information about other related
artefacts (not displayed) so that users can explore a topic (e.g. food in
Ancient Greece) in more detail using information from a number of
museums.
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