In studies that looked at the association between violent video games and aggressiveness, the researchers found that
a. the level of violence displayed in the video game was the determining factor in whether the participants showed aggression when given the chance.
b. the competitiveness, difficulty, or pacing of a game may influence aggression levels just as much, if not more, than the violent content of the game.
c. the violent video games actually sensitized the players so that they reacted negatively to the violence shown and were less likely to imitate it.
d. only young children were influenced to imitate the violence with adolescents and adults not being significantly affected.
ANSWER: b
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