The term ________ represents the use of game thinking in mobile apps and web services to engage audiences

A) gamification
B) contest simulation
C) shadow boxing
D) event-based learning
E) augmented reality

Answer: A
Explanation: A) The addition of game-playing aspects to apps and web services (aka, gamification) can increase audience engagement and encourage repeat use.

Business

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Which of the following is the primary source of cash inflows in a pro forma cash budget?

A) anticipated dividends B) anticipated sales C) anticipated equity D) anticipated net earnings

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Regardless of the class, each IPv4 address will always have ________ octets

A) 8 B) 4 C) 5 D) 40

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