Which Interaction Mode would you use to animate a rigged character?

A. Object Mode
B. Animation Mode
C. Pose Mode
D. Character Mode

C – When in Object Mode, you can only access the object itself (not its contents), which in the
case of a rig would be the Armature that contains the bones. To access those bones and animate
them, you need to switch to Pose Mode (only available in Armatures).

Computer Science & Information Technology

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WPF events which behave like Windows Forms events are called ______.

a) expandable events b) tunneling events c) bubbling events d) direct events

Computer Science & Information Technology