How could 2.0 technologies support health education?

a. For instance in serious gaming, where an interactive, virtual environment improves instruction or training
b. For example when computer assisted learning is introduced at secondary school health classes
c. For instance by adapting school and academic environments to the needs and demands of stakeholders in public health
d. For example by ‘mining’ huge amounts of educational data to find meaningful patterns

Ans: a

Health Professions

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