The tendency for adolescents throughout the world to want to have the clothing, video games, and other goods that are currently fashionable is known as
A) status envy.
B) Westernism.
C) consumerism.
D) socialization.
Answer: C
Psychology
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How much of the research in psychology involves the use of animals?
a. Around 1 percent b. Approximately 50 percent c. Less than 10 percent d. Approximately 25 percent
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