Counterfactual thinking led role-playing jurors to decide to give a robbery victim more compensation when they believed
a. the victim was shopping at a hardware store rather than a grocery store
b. the victim had no money in his wallet rather than having a lot of money
c. the victim was shopping at a store where he didn't usually shop rather than his
usual store
d. the victim was attacked by a stranger rather than an acquaintance
Answer: C
Psychology
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Indicate whether the statement is true or false.
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